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From First Cameraman to Director of Photography - The documentary 'The Cinematographer' - What Is a Director of Photography? [by Gregg Toland & Charles G. Clarke] |
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Film vs. Digital Video - D-Cinema |
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Oliver Stapleton: So You Wanna Work in Movies? |
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What It Took to Create 'Collateral' |
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Bleach Bypass - Digital Intermediate - Steadicam - Louma Crane |
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A History of Aerial Cinematography |
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Wizards of Visual Effects: The Golden Age |
To paraphrase Ansel Adams, we, as Directors of Photography or Cinematographers are
'techno-artists'. We must understand and embrace the technology so that we can
use it wisely to create visual imagery, whether those images are created on 35mm
film or on a digital chip. The artistry of lighting a movie has never been about
the size or quantity of lighting instruments but about the ways they are used in
telling the story visually.
I recently produced and photographed a movie entitled 'The 7th Lie' in
France with a professional digital camera. The story and the actors were
excellent and would have been considered excellent whether photographed on 35mm
film or on a digital camera. I was looking forward to exploring the digital
medium using digital acquisition equipment instead of on 35mm film for this
movie. After testing several cameras, we settled on using the Sony Pal DSR500ws.
This camera would give us the best quality digital image for the budget which
could then be 'up rezzed' to 35mm for theatrical distribution in France.
I must say, the digital images captured were excellent as digital images but they
are also quite limiting when comparing those images to a 35mm film image. Film
images have a depth that no other medium can match at this time. There is the
ability to isolate images when telling a story visually on 35mm film using a
variety of photographic methods. Isolating an image with a long telephoto lens
is quite difficult and relatively non-existent when using a digital camera due
to the physics of the current professional 2/3" digital chip vs. a 35mm
film frame. 35mm film also has a wider latitude [the acceptance of the lightest
areas to the darkest areas of the frame] due to the film emulsion chemistry vs.
the digital 2/3" chip. A digital image does not contain as much detail as a
35mm image due to the technical term, 'compression'.
Although the images are pleasant to look at when excellently lit, still a pattern on a
garment would not necessarily show all the discreet detail or subtle shifts in
coloration on the digital image; whereas on a film frame, due to its high
resolution and the physical size of the frame, one would be able to see every
subtle shift of design and color as the character moved through the scene. For
example, this difference is very important when the actor shows a subtle shift
in facial expressions which may not be able to be caught on a digital medium due
to shadow and facial detail.
[...] When digital scenes are lit beautifully for the 'digital medium' in a manner
consistent with making any well photographed movie, it takes approximately a
similar amount of time and a similar amount of lighting units as when shooting
35mm film. When
capturing images with a digital camera individual light units however must be
more precisely controlled due to the way the digital video chip accepts light.
By precisely controlling the scattering of light particles, the images created
would be more dramatic in content and thus maintain a more 'filmic' quality
which is what most 'digital filmmakers' thirst for.
I have now returned to Hollywood where we are running tests at several facilities
including Eastman Kodak's Cinesite for 'up rezzing' the digital images to 35mm
for theatrical release in France. This 'up rez' is performed at a considerable
cost. Instead of the money being applied to the production budget, it is now
being applied to the post production budget. After post production and the
completion of the movie, it might be wise to look at the true cost savings. As
we near the end of post production and review the cost vs. savings, we currently
find that there is minimal savings of film vs. digital.
In this age of digital acquisition of information, as filmmakers, we have received
this wonderful digital gift with delight. The digital camera is an excellent
tool for acquiring complex imagery and will improve over time. Currently images
developed on 35mm provide the audience with a more luxurious palette of visual
information than digital imagery. This will, no doubt change in the future as
the digital cameras improve, but the images created digitally will still need to
be lit with artistry to help stimulate and thrill the audience. [Cinematographer
Michael A. Hofstein, 2003]
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On Stage 22 at the CBS lot in Studio City, a TV film crew is spending a seemingly
ordinary day shooting flashback and insert segments for the Fox sitcom 'Titus'.
Those segments will be rolled in two days later in front of an audience, during
a live shoot of the entire episode, titled 'The Last Noelle'.
Jack Kenny, one of the show's executive producers doubling as director of this
episode, is about to film a scene in which Titus' ex-girlfriend punches him in
the face. 'A' camera operator John Dechene, however, asks Kenny to 'hold on',
trots over to actress Danielle Weeks, and removes two tiny specks of lint from
her black slacks. Shooting resumes.
'[Removing lint] is something I never would have thought about if we were shooting film,'
Dechene explained later. 'But we're not shooting film - we're shooting [24p] HD.
It was really just two tiny specks of dust, yet I saw them clearly, even though
I'm looking at a flickering, black-and-white video image inside the viewing
tube. The Sony [HDW-F900] camera picks up small contrasts, and I have to be
aware of that fact when I'm shooting. In my entire career, I don't think I've
ever noticed anything like that looking through ground glass [of a film camera
lens]. But here, I noticed it on a tiny HD monitor, and if I could see it, then
viewers would see it.' Such
is life in the bold, new world of 24p, high-definition TV production.
'Titus' represents the best illustration to date of the highs and lows of 24p
production. The show is believed to be the first multi-camera episodic sitcom to
utilize Sony's 24p technology, in concert with first-generation Panavision Primo
Digital 11:1 zoom lenses and Panavision's Ultraview, cine-style viewfinder. That
viewfinder was designed by Panavision to mimic the ergonomics of a typical film
camera, offering operators a higher viewing magnification rate than a film
camera; but at the same time, limiting them to eyeballing a black-and-white
video image while composing shots.
What makes the 'Titus' transition so important is that producers are using
essentially the same film crew that shot last season on 35mm. That's
because producers agreed to produce this season's 24 episodes under the IATSE
film contract, rather than under the Guild's tape agreement, thus assuring the
show would continue to employ a larger film-style crew. By changing the jobs of
some crewmembers, adding additional crewmembers, and attempting to replicate
'traditional' production methods while using 24p technology on a multi-camera
show, 'Titus' is traveling an uncharted and sometimes controversial path.
In the process, every member of the crew has become a test case for what happens
when a film-trained professional transitions to HD.
Veteran film and television DP Bobby Byrne runs the show's
camera department, relying
for the first time in his career on HD technology. Byrne calls this season 'a
learning curve,' in which he has received a 'strong education.'
Among Byrne's challenges: light issues, depth of field issues, and the need to
evaluate camera shots in an entirely new way - using a 24-inch, Sony BVM-D24E1WU
HD monitor on-set, controlled by a hand-held, electronic switcher that lets him
check all four cameras on the same monitor. Last season, Byrne simply looked
through a traditional, film camera viewing tube to evaluate color, light, and
composition. But even though Panavision supplies a cine-style viewing tube with
the Sony cameras, Byrne and his cameramen are limited to two viewing options:
either a flickering, black-and-white image on the tiny monitor inside the
camera, or an attached, top-view, color LCD monitor. While
those monitors can show great detail to a trained eye - such as specks of lint -
they aren't sharp enough to satisfy a veteran DP's needs. Thus, the on-set HD
monitor has essentially transformed into Byrne's 'viewfinder' as he sets about
determining what shots are suitable.
'I always depended on my own eye to judge quality of light and other things,' says
Byrne. 'I could use the quad-split [video assist] monitor to judge operating
skill, but for color and light, I always used my eye, like most DPs. Here, I use
a switcher to flip between each of the four cameras - we call them A, B, C, and
X for Steadicam. That gives me a beautiful picture that replicates what I would
see looking through a film camera. I've now gotten used to it, but it took a
while. Shooting HD, the monitor has essentially become the best way to evaluate
the quality of a shot. In that sense, it replaces both the traditional video
assist combined with the viewfinder of a film camera - for the purposes of what
a DP would normally use them for.'
That monitor, however, also happens to be Byrne's only line of defense against lens
flares and other optical oddities that can pop up on a typical TV set. With his
operators limited to using video monitors, they no longer can assist Byrne in
detecting flares, as film cameramen often do with the naked eye.
'The [Panavision] lenses are very good, but they do accept flares a little more than
our regular [film] zoom lenses,' says Byrne. 'We have to be very careful about
back-lighting to prevent flares, but I'm the only one who can detect them on the
HD monitor if they do appear. My operators can't see them on their small video
monitors. Flares, therefore, have become totally my responsibility.'
Besides extra care with back-lighting, Byrne has also made other lighting changes on the
'Titus' set. 'We
have less latitude with light than I would normally have with any of the Eastman
Kodak film stocks I would ordinarily use for a sitcom,' he explains. 'In
particular, we have to be careful in dealing with reds and whites, so we are a
bit more muted with our lighting scheme. That's why this format would not be
good for outdoor location shooting - it just blows out the whites. But on a
controlled set, with four-cameras and a film crew, we can compensate for that.
Just be careful on the white side, the hot side, and I think you will be OK, if
you are shooting on a set.'
Byrne's other major challenge is keeping HD's superior depth-of-field capabilities from
overwhelming foreground images. In that battle, he gets lots of help from the
show's production design and set decoration departments, combined with enlarged
camera aisles on the 'Titus' set and increased use of lens filters. 'These
cameras can see everything, and it's hard to get soft backgrounds,' says Byrne.
'Everything is so sharp all the time. We have muted our backgrounds, using
darker paints and lights. I also diffuse the lens more, using different filters,
and usually shooting almost wide open. Widening the camera aisle to about 18
feet - it was about 12-14 feet last year - has also helped a lot, because that
allows us to keep the cameras further away from the actors and make the
foregrounds sharper, while still moving the cameras on dollies.'
Byrne adds that other HD issues make his job slightly more complicated this year.
Among them: the need to work around dozens of cables that, last year, were not
needed on the 'Titus' set, and the inability to casually roll out a film
camera on non-filming days and use the viewfinder to plan shot composition.
[Fragment from an article published on the 'millimeter-website, February 1,
2001.]
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[Variety, 2011]
Cinematographers have long debated the merits of film vs. digital, but today, as they evaluate options for upcoming features, they're just as likely to ponder all the bewildering flavors of digital that are available.
Sony, Panavision, RED and others have cameras vying for market share in this high-stakes game. ARRI recently threw its hat in the ring with the ALEXA, which has been used on enough features to be assessed by d.p.'s. In a quick poll, it got raves.
"The camera is awesome," said Byron Shah, who used ALEXA to shoot Disney's 'Prom'. Shah and helmer Joe Nussbaum tested it against several other digital cameras. "Unequivocally it had the best images," Shah said. However, ALEXA was new and Shah was leery of being a pioneer. "There was trepidation at the studio," he said, but Disney digital guru Leon Silverman persuaded the producers to take a chance. Shah shot 'Prom' in L.A. last summer.
The first ALEXA feature was shot in March 2010 in Berlin, where d.p. Anna Foerster used it on Roland Emmerich's period movie 'Anonymous'. Foerster took advantage of the camera's extreme low-light sensitivity in scenes illuminated only by candlelight. "You could clearly see the [flickering] of candles on the eyes, faces and costumes," she said.
Caleb Deschanel has used ALEXA on two features: Timur Bekmambetov's 'Abraham Lincoln: Vampire Hunter' and William Friedkin's 'Killer Joe'.
"It's the first digital camera I deemed good enough to use without feeling I'm giving up too much compared to shooting film," he said. "It's very close to film in latitude."
"ALEXA is the only digital camera where I felt I had the same latitude as film," echoed d.p. Bobby Bukowski, who finished shooting Oren Moverman's 'Rampart' on ALEXA in December.
So sensitive was the camera that the d.p. often found himself using practical lights as the sole source of illumination, shifting some of the lighting responsibility to production designer David Wasco. "[David] became as instrumental in designing the lighting as I did," Bukowski said.
ALEXA isn't cheap: $75,000 without lens. It's also heavy and subject to the usual cabling that Bukowski describes as "the bane of the digital world."
ARRI addressed some of the limitations at this week's NAB confab, unveiling a modular version that separates the camera's front from the recording function - allowing shooting with a lighter unit in tight spaces and with 3-D rigs, per ARRI's U.S. topper Glenn Kennel.
Other companies aren't exactly standing still. At NAB, Sony showed footage shot with its upcoming F65 to wide acclaim. And film - the standard by which the ALEXA users interviewed here judged the ARRI camera - is still around.
"I don't know the place for 35mm film right now," Bukowski said. "But I do know that well-lit digital can look too sharp and brittle." His solution: to couple digital cameras with the "old glass" of film lenses.
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After several years of expectation and anticipation, the D-Cinema [Digital Cinema] revolution is firmly
underway, with thousands of screens now showing digital movies. The big screen
revolution is happening, both in public cinemas and private homes, with
dramatically improved image quality over the analogue technologies that have
served the entertainment industry so well for so long.
D-Cinema refers to the use of digital technology to distribute and project motion
pictures. The final movie can be distributed via hard drives, DVDs or satellite
and projected using a digital projector instead of a conventional film
projector. Digital projectors capable of 2K resolution began deploying in 2005,
and since 2006, the pace has accelerated. HDTV and pre-recorded HD disks could
put pressure on movie theaters to offer something to compete with the home HD
experience.
The Digital Cinema Initiatives [DCI], created in March 2002, working
in conjunction with members of the Society
of Motion Picture and Television Engineers [SMPTE] standards committee, has
published a system specification for digital cinema that was agreed upon by 7
major Hollywood studios: Disney, Fox, Paramount, Sony, Universal, Warner Bros.
& Metro-Goldwyn-Mayer [withdrew in 2005]. In 2008, the DCI published a new
version of the Digital Cinema System Specification [more than 100 pages]:
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A number of significant technology developments have occurred in the past
few years that have enabled the digital playback and display of feature
films at a level of quality commensurate with that of 35mm film release
prints. These technology developments include the introduction of:
high-resolution film scanners, digital image compression, high-speed data
networking and storage, and advanced digital projection. The combination
of these digital technologies has allowed many impressive demonstrations
of what is now called Digital Cinema. These demonstrations, however,
have not incorporated all of the components necessary for a broad-based
commercially viable Digital Cinema system. These demonstrations have
created a great deal of discussion and confusion around defining the
quality levels, system specifications, and the engineering standards
necessary for implementing a comprehensive Digital Cinema system. |
Digital cinema conforming to the DCI Standard is referred to within the film industry as D-Cinema while all other forms of digital cinema are referred to as E-Cinema. E-Cinema may be anything, ranging from a DVD player connected to a consumer projector to something that approaches the quality of D-Cinema without conforming to some of the standards. Even D-Cinema itself has evolved over time before the DCI standards were framed. However, the current DCI standards were made with the intention of standing the test of time, much like 35mm film which has evolved but still retained compatibility over a substantial part of a century.
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Barco DP100 - 2k [2048x1080] projector for screens up to 20m [66ft] |
Christie CP2000 - 2k [2048x1080] projector for screens up to 25m [82ft] |
There are currently two types of projectors for digital cinema. Early DLP [Digital
Light Processing] projectors, used primarily in the USA, used limited 1280x1024
resolution which are still widely used for pre-show advertising but not usually
for feature presentations. The DCI specification for digital projectors calls
for three levels of playback to be supported: 2K [2048x1080)] at 24 frames per
second, 4K [4096x2160] at 24 frames per second, and 2K at 48 frames per second.
Three manufacturers have licensed the DLP technology [developed by Texas
Instruments - at the heart of every DLP projection system is an optical semiconductor known as
the DLP chip, which was invented by Dr. Larry Hornbeck in 1987 - first prototype
projector was introduced in 1994]:
Christie Digital Systems, Barco and NEC. Christie is the
maker of the CP2000 line of 2K DCI-compliant Digital Cinema projectors, and long
established in traditional film projector technology throughout the USA and is
the market leader in terms of units sold and deployed internationally. While NEC
is a relative newcomer to Digital Cinema, Christie is the main player in the USA
and Barco takes the lead in Europe and Asia.
The other, soon-to-be-deployed-technology, is from Sony and is labeled 'SXRD'
technology. Their projector provides 4096x2160 resolution.
Digital cinemas can also deliver live broadcasts from performances or events. For
example, there are regular live broadcasts to movie theaters worldwide of
Metropolitan Opera performances. [Using quotes from Wikipedia, the free
encyclopedia.]
Voor bezoekers die de Nederlandse taal beheersen: de website www.cineserver.org verschaft alle noodzakelijke informatie over Digitale Cinema in Nederland.
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