Bleach Bypass - Digital Intermediate - Steadicam - Louma Crane
Page 1: From First Cameraman to Director of Photography
Page 2: Film vs. Digital Video
Page 3: Oliver Stapleton: So You Wanna Work in Movies?
Page 4: What It Took to Create 'Collateral'
Page 6: Cinematographers-Turned-Director: A - F
Page 7: Cinematographers-Turned-Director: G - Q
Page 8: Cinematographers-Turned-Director: R - Z
Page 9: A History of Aerial Cinematography
> A color processing technique in which the bleaching stage is omitted or reduced,
which results in silver grains remaining in the emulsion. Such images have,
therefore, both the color layers and a black and white image superimposed upon
each other.
Bleach Bypass is commonly used in cinematography, as it results in a desaturated effect
in images and can be used to extend the dynamic range of the emulsion somewhat.
It can be done to positive prints or, less commonly in motion picture work, the
negative.
> A film laboratory technique where, by skipping the bleach stage in the color processing sequence, silver is retained in the image along with the color dyes. The result is effectively a black and white image superimposed on a color image. Bleach Bypass images have increased contrast, reduced saturation, often giving a pastel effect.
> Eastman Kodak: The terms 'skip bleach', 'bleach bypass', 'ENR', etc, refer to a number of
related proprietary processing techniques currently being offered by some motion
picture laboratories as a means of increasing contrast, darkening shadows and
reducing the color saturation of images. Since these techniques represent
departures from normal recommended practices, Eastman Kodak Company has been
asked to comment on their use by laboratories.
Whereas skip-bleach
techniques may sometimes give desirable results from a creative perspective,
Eastman Kodak Company cannot guarantee product performance nor assume any
responsibility or liability for its products when they are processed under
non-standard conditions.
A number of related
processing techniques currently experiencing some popularity in the motion
picture industry are called 'skip-bleach', 'bleach bypass', 'ENR', etc. These
techniques are employed in certain film productions to create special looks or
moods. They are accomplished by a variety of techniques, which allow some or all
of the image silver, which is normally removed by bleaching and fixing, to be
retained in the film along with the image dyes. The retained silver increases
the contrast of the image and decreases the color saturation by adding gray or
black to the dye images. Skip-bleach techniques can be applied to the processing
of the camera original negative, the intermediate positive, duplicate negative
or final print, or any combination of these stages.
Different results are
achieved according to which step the skip-bleach technique is applied. When
applied to an original negative, the effect seen on a print made from the
negative results in lighter and possibly blown-out highlights, higher contrast
and perhaps higher graininess. When applied to the print, the effects are mainly
seen in the shadows, which will be darker, richer, with higher contrast, less
detail [possibly blocked-in] and with desaturated, muted colors. These effects
can be very scene-dependent.
There is a common belief
that if a skip-bleach technique is used with camera original film and is later
determined to be unsatisfactory, the film can simply be reprocessed normally to
restore its integrity. Reprocessing of camera original film places it at risk
because of extra handling and should be done only as a last resort. In addition,
if any allowances were made for skip-bleach in the exposure of the film, such as
underexposure or the use of flat lighting to compensate for the increased
density and contrast caused by the retained silver, then reprocessing to remove
the retained silver will produce a thin, underexposed 'flat' negative with smoky
shadows and possibly higher grain. [From the Eastman Kodak website.]
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> In the international movie industry, 'digital
intermediate' has grown into a buzzword for a wide range of technical processes
associated with bringing a movie into the theatre. 'Digital intermediate'
encompasses the full range of technical processes in which a moving image from a
digital source, direct or scanned from film, is manipulated, matched with the
proper sound in digital format, and prepared for viewing.
Viewing may be:
- By feeding a data-source into a projector as used in a digital cinema;
- In a regular cinema after image and sound have been rerecorded onto 35mm film;
- From DVD or tape after image and sound have been converted to a video signal.
> A 'digital intermediate' is a process by which sections of, or the entirety of a motion picture is digitized through the use of a 35mm film scanner, into digital image files, manipulated in some manner, typically with color grading and digital special effects, and displayed or projected, either in a digital form, also known as digital cinema [D-Cinema], or recorded to film, using a laser film recorder, for traditional film projection.
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Original Film Negative |
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Digital Intermediate Process Film Scanner Conforming Workstation Film Recorder Inter-negative Release Print |
Optical Film Process Cut Negative Optical Grading and Timing Inter-positive Inter-negative Release Print |
'In the last year or two, the price of scanning film and recording it back to celluloid has come down so much that it is now economically feasible to bring an entire show into the digital domain, work with it there and record it out, ready for printing in the laboratory. The term 'digital intermediate' has come to be used for this process, and though it is still so new that in some cases it is being redefined with each show, the fundamental creative and technical advantages may soon make it a standard part of post-production for many features.
What does the 'digital intermediate' process offer? Most important, it provides
unprecedented control over film color. Once your show is digitized, all the
sophisticated color correction tools that are standard in video become available
for film. Dark, medium and bright parts of an image can be timed separately,
contrast can be adjusted, color can be changed gradually within a shot, 'power
windows' can alter specified areas within the frame, and secondary color
correction, where each color can be tweaked individually, is available. All of
this happens in real-time, and with random access to the entire show.
This degree of control is available for entire features, allowing the creation of a
look that would otherwise be impossible or require relatively unpredictable
custom processing. One of the first films to use 'digital intermediate' for
stylistic purposes was 'O Brother, Where Art Thou?' by the Coen brothers
[ph: Roger Deakins].
Another major advantage 'digital intermediate' offers is that color correction is done
only once, and the resulting file is then used to produce film and all video
versions. Directors, cinematographers and editors can control and approve in one
place the timing of all versions of their show and take care of other tasks,
such as pan and scan and letterboxing, at the same time.
Not only can a show be color corrected in ways not previously possible, but the fact
that the entire show will be manipulated digitally extends the creative palette
and gives production the freedom to use more visual effects. As a result, it
might allow some shows to shoot faster and, for better or worse, with less
discipline. For example, a period piece could shoot with modern airplanes or TV
aerials visible, knowing that they could easily be removed later. 'Digital
intermediate' also provides an elegant way to combine footage shot in different
formats, be it film or video.
The process isn't free - traditional lab work is still cheaper for film delivery
alone, and it takes more time than traditional film timing. But 'digital
intermediate' combines many processes and many budget items. The combined line
items for film and video timing, titles and bread-and-butter opticals [fades and
dissolves] can typically pay for a full digital finish. And prices will
inevitably come down.
Scanning film takes time, and time is money. The result is that filmmakers and vendors
must make choices about how much data is scanned from each frame. This number,
the scan resolution, influences the economics of the entire process. Scans are
measured in thousands of pixels of horizontal resolution. One 'K' means 1,024
pixels. A full-aperture '4K' scan has 4,096 pixels horizontally, and 3,112
pixels vertically. 4K is the current gold standard, and it's intended to
faithfully record every single detail of the underlying film. 2K scans are less
expensive and more common: 2,048 x 1,556 pixels to each frame. They yield files
that are only a quarter the size of 4K scans: about 13 MB vs. 52 MB per frame.
How do these resolutions compare to film? Theoretically, based on the grain
structure of the emulsion, film could be pegged as high as 6K. Practically,
however, this is only true for first-generation camera original and only under
ideal conditions. In practice, negative film is typically assumed to have a
maximum resolution of about 4K. Release prints from an inter-negative, depending
who you talk to, are said to have a resolution of well under 1,800 pixels
across, and the projected image may actually be worse because lamps can be
misaligned, and lenses can be dirty or out of focus.
What is the right scan size for 'digital intermediate'? Purists say that 4K is the only
way to go. But many people say that 2K is more than good enough for theatrical
distribution, since it offers as much or more resolution than the film prints
we're seeing now.
The simplest 'digital intermediate' process entails scanning a cut negative. The
resulting file can be color corrected, titles can be added, and some effects
work can be done. This is the process that has been used most often so far. It's
straightforward and relatively economical. But it's tantalizing to consider the
possibility of scanning uncut negative. This would theoretically allow a show to
be re-cut in the workstation, without the limits that negative splices now put on
the release process - you'd build the show digitally and simply film it out. But
the more you scan, the more money you spend and the more potential for confusion
you introduce.
Once the show is scanned and visual effects are incorporated, color correction can be
done with several systems. Digital timing offers capabilities that film
professionals have only dreamed about in the past, allowing the look of a show
to be refined in ways that were formerly impossible by any means. According to
Bruce Everett, co-producer of HBO's miniseries 'Band of Brothers' [ph: Remi
Adefarasin & Joel Ransom], the stylized colors of the show were created entirely in post.
After desaturating, 'squashing' and tinting the image, secondary color correction was used
to get skin tones, muzzle flashes, etc. back to a more natural look.
One critical issue for color correction is fidelity from the timing environment to
the final film print. Monitoring can be done on specially calibrated
high-definition video projectors or on CRTs. The goal is to pre-visualize the
final film look as accurately as possible, and no system is perfect. It is this
area of color fidelity that has seen some major hiccups in the past.
Cinematographer Conrad W.
Hall, who used the 'digital intermediate' process for 'Panic
Room', says that the colors and brightness of the projected image changed
during the six weeks that he spent in color correction. But he adds that this
and other bugs will be worked out as more people use the process and the
technology matures. In his view, the creative freedom afforded by 'digital
intermediate' was more than worth the trouble and time involved.
Once a show is color-corrected, it must be recorded out to film. Outputs can be made
to inter-positive, from which inter-negatives are made in a traditional lab
process, or each printing negative can be output individually. That's more
expensive, but it produces better quality - every print is generationally closer
to the original negative.
In an environment where video acquisition is starting to make inroads in feature production, 'digital intermediate' offers a new lease on life for celluloid, giving filmmakers many of the creative tools that their TV counterparts have used for years. At the same time, the process takes us one step closer to a full digital workflow where all circled takes are scanned and a cut show is built entirely in the digital domain. Though we're not quite there yet, as prices come down, some type of 'digital intermediate' process may soon seem like a creative no-brainer for any show that will be released on film.' [From an article by Rainer Standke in the Editors Guild Magazine, May-June 2002.]
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Conceived and developed by Garrett Brown in 1973, the original concept was to find a way of capturing smooth hand-held action sequences while moving over uneven terrain, or though a crowd. Brown named his invention 'The Brown Stabilizer'. After completing the first working prototype, Brown shot a 10 minute demo reel of the revolutionary moves this new device could produce. The reel was seen by numerous directors, among others Stanley Kubrick and John Avildsen.
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Stanley Kubrick & Garrett Brown |
Operator George Richmond - "Goal!" [2005] |
In 1974, Cinema Products Corporation [CPC] purchased Garrett Brown's invention and
officially changed the name to Steadicam.
The original Steadicam made its debut in 'Bound for Glory'
[d: Hal Ashby; ph: Haskell
Wexler] in 1975 with Brown as the worlds first Steadicam operator. Soon after, Steadicam
quickly revealed its enormous potential with the incredible action sequences
captured in 'Marathon Man' [1975, John Schlesinger; ph: Conrad
L. Hall; special ph: Garrett Brown], 'Rocky' [1976,
John Avildsen; ph: James Crabe; spec camera efx: Garrett Brown] and 'The Shining'
[1978, Stanley Kubrick; ph: John
Alcott; co-Steadicam op: Garrett Brown].
In 1978 Garrett Brown and CPC received an 'Oscar' for technical achievement of the
Steadicam.
Shortly thereafter, a range of other Steadicam Camera Stabilizing Systems followed,
along with a new type of highly skilled and sought after professional, the
Steadicam operator. This has now developed into a specialized association of
operators, the
Steadicam Operators Association, Inc. [SOA], which was formed by Garrett Brown and
Nicola Pecorini in 1988 to connect skilled Steadicam Operators with motion
picture directors and producers.
In 2000, The Tiffen Company purchased CPC. Since then, the Steadicam engineering
and design staff at Tiffen, along with Garrett Brown and colleagues, has
continued to develop new Steadicam systems.
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Garrett Brown |
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A tripod or other mount normally supports a motion-picture camera. However, when
supported by its operator alone, in what is described as 'hand-held' camera
work, the projected image resulting normally shows the effects of even small
body movements of the operator, even while he or she is standing still.
A Steadicam mounts the camera to the operator's body and provides him or her with
a freedom of movement comparable to a hand-held camera. The Steadicam's armature
absorbs the jerks, bumps, and other small movements of the operator, while
smoothly following the broad movements needed to cover any given scene, such as
moving over uneven terrain or through a crowd.
The Steadicam consists of a harness or supportive vest, worn by the operator,
attached to an iso-elastic arm. This is in turn connected by a gimbal to the
Steadicam armature [sled] which has the camera mounted at one end and a
counterbalance weight at the other. The counterbalance usually includes the
battery pack and a monitor. [The monitor substitutes for the camera's
viewfinder, since the range of motion of the camera relative to the operator
makes the camera's own viewfinder unusable.]
The combined weight of the counterbalance and camera means that the armature bears a
relatively high inertial mass which will not be easily moved by small body
movements from the operator. The freely pivoting armature - not the harness
itself - accounts for most of the stabilisation of the photographed image.
Garrett Brown holds 50 patents worldwide for camera devices including the Steadicam JR for camcorders, the SkyCam, which flies on wires over sporting events, the MobyCam [1992], the underwater camera that chases the swimmers at the Olympics, the DiveCam [1996], the GoCam, the FlyCam and the SuperFlyCam, an ultra-light aerial film camera. And coming soon the MoleCam...
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SkyCam |
FlyCam |
SuperFlyCam |
MoleCam |
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A Louma Crane is a remotely-operated camera head combined with a lightweight and portable modular crane. Engineered and developed by Jean-Marie Lavalou, Alain Masseron & David Samuelson. A first prototype appeared in 1970. The crane was first brought to Hollywood in 1978 for the film '1941'. Received an 'Oscar' Scientific and Engineering Award [1980] and an 'Oscar' Academy Award of Merit [2004].
Loumasystems, Saint-Denis, France.
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